Unreal & Multiplayer
Replication and network topology, dedicated server builds, gameplay systems, and the profiling work that tells you which of them is actually costing you money.
Consulting · Unreal · Multiplayer · Cloud
I'm a software engineer and technical project manager specializing in Unreal Engine, multiplayer development, and cloud infrastructure. I bring over fifteen years of professional experience building enterprise systems and managing operational teams.
Engagements run from a few days of profiling to a fully scoped prototype. Whatever the size, the work is meant to outlive the invoice: code your team can compile, architecture they can explain to someone else, and documentation that still makes sense after I've gone.
Replication and network topology, dedicated server builds, gameplay systems, and the profiling work that tells you which of them is actually costing you money.
Matchmaking, player data, live-service backends, build and deployment pipelines. Architecture sized for the launch you're planning and the bill that arrives after it.
Scoping, estimates, and the tracking that keeps them honest. Change control, data compliance, and a handover your team can act on without booking another call.
Plainly stated, in Canadian dollars, with no retainer and nothing bundled in that you didn't ask for.
| Engagement | Rate | Terms |
|---|---|---|
| Hourly | $220 CADper hour | Five-hour minimum. Best for reviews, profiling, debugging, and advisory work. |
| Prototype | $10,000+ CADdepending on scope | Fixed price, quoted after a scoping conversation. Best for proving a system before you commit a team to it. |
Every engagement, at either rate, delivers all of the following.